00.Start here

01.Creativity? Hello?

There are so many shooters out there, we get it. The reality is that game development requires agility & pace. Trends come and go, and attention is hard to maintain. It's why we're resisting the urge to demonstrate our creativity.  Sure, we've got ideas. However, for now we will focus on core features like weapons, ballistics, and level design tools. Everything we make will be modular so that we can meet our players where they're at. 

02.Work isn’t war

03.Small teams

04.Profit motive

05.Err on the side of do

06.Shape Up every six

07.We don’t sell you

08.8/8/8

09.NOTASAP

10.The Fortune 5,000,000

11.Don’t emulate the office

12.Hours aren’t equal

13.On repeat

14.Meetings aren’t free

15.Bury the hustle

16.The trap of marginal thinking

17.Politicking

18.Two tokens of customer service

19.Pay people, not addresses

20.Small tech

21.Know no

22.Stayups

23.Thoughting vs. thinking

24.Fixed

25.Disagree and commit

26.Kick in the face, kick in the ass

27.Broadly speaking

28.Shots on goals

29.JOMO not FOMO

30.Miscommunication problems

31.Easy?

32.Ruby on Rails

33.Planning is guessing

34.Sleep on it

35.Companies aren’t families

36.Context > consistency

37.What’s in a name?